Preview Winter ITP 2006, Part III
These boxes collect people's emotional state, which is connected to a data visualization interface, called "Moodbox Stats." Collective and random emotions in a specific location are mapped on a color wheel by time. The stats measure the overall emotion of a room or location. Currently, the working prototype communicates emotions to each other. Input: press a button to record emotion. Output: the box changes colors to express the emotion-input.
"Hey Ilteris, how about a Mood Wall?"
I think it's a device that rewards you for getting off your couch. The user is suppose to walk, which is measured by a pedometer, and logs in the distance. The more you walk, the more television you get to watch. The pedometer is wirelessly connected to a television.
Using an inflatable to represent power consumption. When an energy saving light bulb is plugged into this device, it pumps air into recycled bags that forms a plant sculpture. When a regular bulb is switched on, the plastic plant deflates.
Voice replaces the remote controller for these cars. If you call a number, you can control the speed of these toy cars with your vocal "Vrooms!" I think the dial plan (Asterisk) parses the frequency and the pitch of your voice to control the speed of the car, and the the telephone extension determines which car you control.
Anyone with a cell phone can participate in this race. Here is a video of how it works...